![]() ![]() Keep in mind I didn’t use any lights within the scene, which should slow it down a bit due to shading. The whole thing rendered in about 10-15 minutes using a Voxel Size of 0.5cm. ![]() In terms of workflow, the rendering times were fairly decent. In AE, we can then enhance those shadings, add contrast, and most importantly manipulate the colors. Basically, you want to get the highlights and the darker cooler spots on the flame to show, that’s it. The key is to get the shading right within C4D and focus on the difference between the high temperature areas and low temperature areas. On the right is the same flame element color corrected in AE using Curves, Hue & Saturation, and Levels. On the left you can see what TurbulenceFD looked like fresh out of C4D. It’s important to remember that you do not need to get the flames looking perfect within Cinema 4D, it would just take forever. Let’s take a look at one of the more interesting things: color correction. It would be awesome if I could generate my own fire and composite it into my projects, who doesn’t like a nice big explosion? In the next few experiments, I will be experimenting with smoke and the physics of things. In this experiment, I focused primarily on getting the flame to look right (the hardest part in my opinion). Here’s my first rendered experimentation with TurbulenceFD. Based on how easy it is for me now, I may just pick up an educational license of TFD (which is extremely affordable by the way, and yes I am still a student). Fast forward a few years, and this plugin is a lot easier to navigate and use. Although the plugin isn’t deathly complex, it certainly takes a lot of experimentation to get stuff to look right.Īs you can see, I’m using a watermarked demo version of TFD because I haven’t found a need to use it for professional projects (yet). I’ve tried TurbulenceFD a long time ago when I first started learning Cinema 4D and I wasn’t able to achieve a satisfying result. Essentially, it’s a fire/smoke plugin for Cinema 4D that utilizes a voxel-based solver for its simulations. Recently, I’ve been putting a lot of time aside to learn new stuff (as I encourage you all as well) and one of those things is TurbulenceFD by Jawset. ![]()
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